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EU-project: Cybersecurity expertise and business development has ended on the 30th of September. The project has been very successful producing several scientific publications. Especially in great role for these publications have been Adj. Prof. Jussi Kasurinen – (D.Sc. (in Tech) in software engineering) Adjunct professor and a research manager with the South-Eastern Finland University of Applied Sciences (XAMK). Other writers from the South-Eastern Finland University of Applied Sciences has been Senior Lecturer Vesa Kankare and Principal Lecturer Martti Kettunen. From Lappeenranta University of Technology, special thanks to postdoctoral researcher Antti Knutas and project researcher Timo Hynninen.

Here is the list of Publications associated with EU-project: Cybersecurity expertise and business development

Kasurinen, J. & Kettunen, M. 2018. Learning Cyber Security: Teaching Technically Challenging Topics with Games and Virtual Laboratories. International Journal on Information Technologies and Security (IJITS), ISSN 1313-8251, Vol. 10 (3), 103-114. PDF 

Hynninen, T., Kasurinen, J., & Taipale, O. 2018. Framework for Observing the Maintenance Needs, Runtime Metrics and the Overall Quality-in-Use. Journal of Software Engineering and Applications, 11 (04), 139. PDF

Hynninen, T., Kasurinen, J., Knutas, A., & Taipale, O. 2018, July. Guidelines for software testing education objectives from industry practices with a constructive alignment approach. In Proceedings of the 23rd Annual ACM Conference on Innovation and Technology in Computer Science Education (pp. 278-283). ACM. PDF

Hynninen, T., Kasurinen, J., Knutas, A., & Taipale, O. 2018, May. Software testing: Survey of the industry practices. In 2018 41st International Convention on Information and Communication Technology, Electronics and Microelectronics (MIPRO) (pp. 1449-1454). IEEE. PDF

Kasurinen, J., & Knutas, A. 2018. Publication trends in gamification: a systematic mapping study. Computer Science Review, 27, 33-44. PDF

Kankare, V., & Kasurinen, J. 2017. Simternet-Complex Internet Exercise on a Virtual ICT Learning Environment. Procedia computer science, 119, 350-358. PDF

Kasurinen, J. 2017. Usability Issues of Virtual Reality Learning Simulator in Healthcare and Cybersecurity. Procedia computer science, 119, 341-349. PDF

Herala, A., Knutas, A., Vanhala, E., & Kasurinen, J. 2017. Experiences from Video Lectures in Software Engineering Education. International Journal of Modern Education and Computer Science, 9 (5), 17-26. PDF

Hynninen, T., Knutas, A., & Kasurinen, J. 2017, November. Plagiarism networks: finding instances of copied answers in an online introductory programming environment. In Proceedings of the 17th Koli Calling Conference on Computing Education Research (pp. 187-188). ACM. PDF

Kasurinen, J. 2017. Experiences from a Web-based Course in Software Testing and Quality Assurance. International Journal of Computer Applications, 166 (2). PDF

Knutas, A., van Roy, R., Hynninen, T., Granato, M., Kasurinen, J., & Ikonen, J. (2017, January). Profile-Based Algorithm for Personalized Gamification in Computer-Supported Collaborative Learning Environments. In Profile-Based Algorithm for Personalized Gamification in Computer-Supported Collaborative Learning Environments. CEUR Workshop Proceedings. PDF

Hynninen, Timo, Knutas, Antti, Hajikhani, Arash and Kasurinen, Jussi. Learning System User Interface Preferences: An Exploratory Survey, accepted as poster paper to CHItaly 2017.

Knutas, Antti, van Roy, Rob, Hynninen, Timo, Granato, Marco, Kasurinen, Jussi and Ikonen, Jouni. Profile-Based Algorithm for Personalized Gamification in Computer-Supported Collaborative Learning Environments. Accepted to GHItaly 2017 as a full paper. PDF

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